Oct 11

New Vampire Devotion: Sedation

Sedation (Institutionalize 2, Vigor 3)

Handling any patient is a challenge but modern pharmacology has coped with the needs of hospitals by creating a variety of barbiturates and muscle relaxers that aid in keeping a patient asleep or at least sedated.  Tragically, these same drugs do not work on kindred patients.  Dr. Opal Berke solved this dilemma by finding a way to combine the power of Institutionalize and enforce the potency of a drug on a kindred system as if it were a rule of the institution.

Cost: 1 Vitae
Dice Pool: Stamina + Intimidation + Institutionalize – (Blood Potency + Strength)
Action: Instant

Activating this power requires injecting a Kindred target with the appropriate drug.  While activating this power some of the Morotrophian’s blood joins the drug in invading the target’s system and transmits the Morotrophian’s power to overwhelm the target.  The blood is merely a conduit however and loses the properties of the Nosferatu’s blood causing no blood ties or other effects.  The drug must be appropriate for the effect of reducing the target’s strength but it is not the drug itself that has any effect.

The effects of this power lasts a minimum of one hour.  Every hour the victim may make a contested willpower roll against the Morotrophian and if they fail it continues another hour.  A tie means that the power will last one more hour and then automatically end.  The power cannot last beyond the next dawn.

When successful the sedation reduces the target’s strength by the same value equal to the number of successes on the activation roll.  This power can also be used on oneself, as Dr. Opal sometimes does at a certain risk.

This power costs 20 experience points to learn.

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  1. Webmaster June 11th, 2010 6:37 am

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